THE DESIGN & TRIM OF
CONTROL LINE STUNT MODELS

by Ted Fancher

 
     
  PART 3 – DESIGN (cont.)  

 

Last month we were discussing RESPONSE RATE (B) and up to the point we left off everything we had spoken of, namely pitching moment, was in opposition to our desired pitch change. Let's discuss how to make it turn - the right way.

The prime motivators are the elevators, to make a pun. More correctly, it is the lift produced by the tail (stab and elevator as a unit) and its distance from the Centre of Gravity (B-3). The more efficient the tail is at producing lift. and the further that lift is produced from the C.G., the more leverage it will apply about the C.G., first overcoming the opposing pitching moment of the wing's lift and then rotating the aircraft about the C.G. until the controls are again neutralised.

Once more we should consider Tail Volume (B1-2), (area times average chord). Higher aspect ratios will produce more lift at given angles of elevator deflection and will, there-fore, be more responsive. Again, if the A.R. is made too high, smooth control inputs will be difficult to maintain and, for instance, round manoeuvres will tend to show little flat spots as minor control corrections create comparatively major pitch changes. Notice the dichotomy between the implied preference for fairly high aspect ratios for response rate and low aspect ratios for stability! Compromise – compromise! I opt for lower aspect ratios and accept the need for more deflection to obtain the lift necessary for a given rate of pitch change.

Speaking of Control Deflection B-4). It has been stated with some authority that only 20 or 30 or some such degrees of control travel is necessary to perform a hard stunt corner. This statement is true for only a particular set of conditions for a given airplane, not as a general rule for all designs. The amount of control deflection for a given rate of turn is variable based on airspeed, aspect ratios, and most especially on the C.G. relationship to C/L and the amount of pitching moment. It will take more control deflection for a given turn rate early in a flight with a full tank than at the end of the flight when the C.G. has moved aft a considerable distance.

Inasmuch as the flaps and elevator move dependent on one another, i.e. a fixed relationship, and inasmuch as lift is mindlessly increased by the flaps as a result of control deflection with no consideration of the amount of lift actually necessary to support the "G" loads of the corner, it becomes obvious that we are "probably" always generating more lift than required. If this were not the case, we would be fairly consistently stalling our stunters in corners. In consideration of response rate, this additional lift means additional pitching moment, which means reduced rate in pitch.

When we first began the discussion of response rate last month, I spoke of pitch rate which is predictable and controllable in addition to being rapid. This is where it becomes important to keep the lift required/lift produced equation in balance. LIFT IN EXCESS OF THAT REQUIRED BY THE "G" FORCES PRODUCED, WILL ACCELERATE THE AIRCRAFT IN THE DIRECTION OF CHANGE ONCE PITCHING MOMENT IS OVERCOME.

While on the surface this sounds like a good deal, what actually occurs is that the lift acts at right angles to the wing chord line and the airplane leaps in the direction of the lift ... which is not the same as rotating to a new body angle which is what we are seeking. The result is an airplane which jumps in hard corners, making their shape difficult to control and their rate and final position difficult to predict.

This phenomenon also argues for moderation in our pursuit of high aspect ratio's many virtues. Because higher aspect ratios increase L<co> at a greater rate with angle of attack increases, it can be seen that excessive high A.R.'s will induce this same leaping-type of acceleration in sharp corners. Only an educated guess, but I bet that's part of the reason Denny Adamisin tries to fly his very high A.R. stunters at very slow speeds; to mitigate the very rapid build-up of lift that would be the combination of high speed and high L<co> at a given angle of attack. One man's opinion.

LINE TENSION (C) Ever onward, let's see what we can do in the design stages to optimize line tension. Not a whole lot it would seem from a perusal of the Trim Table. That's basically the truth. We can decide whether and how much of the following to use: Tip Weight (C-3); Wing Asymmetry (C-4); Engine offset (C-6); Lead-out position (C-7); and Rudder Configuration (C-8). For the most part these items all act in concert with one another more to ensure we can take advantage of the real source of line tension, the engine's horsepower, than to actually produce it themselves. It is worth stating that there is little we can do to produce line tension but a great deal we can do to lose it.

From the design standpoint we should consider wing asymmetry, i.e. building the inboard wing larger to equalize lift since it flies slower than the outboard. There have been National and World Championship stunters with and without wing asymmetry and I, therefore, conclude it to be not significantly important. (That'll really ring some bells, ifs my opinion again). Since equal panel wings require more tip weight to balance lift requirements for both wings, I would opt for a certain amount of asymmetry to reduce the need for significant amounts of weight a long ways from the C.G. While wing asymmetry seems to be a matter of taste, the outboard flap should probably always be slightly larger than the inboard. Here's why. The wing tip weight is used to balance both the lift differential of the two wings and to overcome the weight of the lines and control system all located in or attached to the inboard wing. The amount of weight that is proper in level flight is increased in mass by the "G" loads in a hard comer and will therefore cause the ship to roll in that direction ... popularly known as hinging. By making the outboard flap a little larger, when the corner is being flown the outboard wing will have a slightly greater increase in lift thus offsetting the increased "G" load of the tip weight.
Whew!

Engine offset (C-6) is helpful, particularly in the instance of lost line tension as it tends to return the ship to the end of the lines where it belongs. The same can be said for a small amount of rudder offset. An adjustable rudder is probably the best alternative although I have personally gone to a fixed surface air-foiled on the inside per the Nobler and been happier for the lack of yet another adjustment to make.

The final design parameter influencing line tension is Lead out Location (C-7) relative to the C.G. This location is the same as that established in the Stability objective, roughly 3 degrees aft of the fore and aft location of the C.G. at the fuse centreline. An additional consideration which is very important if you are building a stunter of unusual plan form, such as Al Rabe's semi-scale ships with dihedral, is to consider the lead out's exit point relative to the vertical location of the C.G. They should be in line. If they aren’t, say the lead outs exit below the C.G., in flight the C.G. will align itself with the exit point, resulting in the aircraft banking toward you. The resulting bank is the single most effective way of throwing away line tension (short of running out of gas).

Now let's look at SPEED CONTROL (D). Speed control is again only influenced peripherally by design considerations. Our primary attention will be given in the flying phase. Some things can, however, be said.

The speed of an airplane is governed by two things: thrust and drag. Here's another irreverent statement from Fancher: reasonable amounts of form drag (from the shape of an object moving through an air mass) and parasitic drag (drag from skin friction, lines, wheels etc.) is a good thing for a stunt ship. We are all flying engines which are operating significantly below their horsepower potential, i.e. at much lower RPM figures than optimum, in part to keep airspeed manageable. The sleeker we make a ship, the faster it goes for a given amount of thrust. Ergo, the slower we must run the engine, ergo the lesser the amount of horsepower we are getting from the engine.

By not only accepting, but even seeking sources of drag, we develop the means whereby we can operate the engine closer to its peak horsepower without losing control of the speed. So go ahead and put on the bombs and antennas and big wheels etc ... however, make sure you've really got the horsepower available first.

There is one other form of drag about which we can’t be too cavalier and that's induced drag (drag induced by the production of lift). Here again higher aspect ratios will reduce the amount of induced drag for a given amount of lift. Just be sure to consider all the caveats mentioned earlier about excessive aspect ratios.

TRACKING (E) has several design aspects which can be discussed together and have been mentioned previously. An explanation of tracking may be helpful. The manoeuvre descriptions require that consecutive manoeuvres be flown concentrically, in the same spot, within two feet of the track of the first manoeuvre. If a stunter locks on to a rate of turn in a round manoeuvre and tends to follow the same radius smoothly with little control input, it is said to track well. If it requires constant control trimming to maintain the radius, and the input causes noticeable flat spots in the rounds, it is poor tracking.

Let's consider Tail Volume (E-3). If, again, the aspect ratio of the tail is too high, the change in lift with minor control inputs will be larger, resulting in noticeable pitch changes and flat spots. Fairly straight-forward.

Less simple are the effects of pitching moment C.G. to C/L (E-4) and Flap effects (E-5) which we will consider together. This gets a little controversial, so consider the source.

The lift required in a loop is not constant. Going up, lift must oppose gravity and pitching moment and will therefore be large, requiring larger control inputs to overcome it and to establish the desired radius of turn. Over the top of the loop and coming down inverted, required lift is lessened inasmuch as gravity and lift now work together. This reduction in lift reduces the pitching moment and requires that control be backed off to retain the radius of the loop.

As you can see, the greater the variation in pitching moment of the wing, the greater the variation in control input required from the pilot to maintain constant loop radius. Therefore, contrary to popular opinion, adding nose weight is not the proper solution to most tracking problems since it will increase the arm between C.G. and C/L. This is another sound argument for keeping the lift produced in line with the lift required.

Still my own opinion here. The flaps (E-5) have a strong effect on tracking. Particularly influential is the span-wise distribution. As flaps get shorter, tracking suffers. Flaps should be long in span and narrow in chord.

A RULE OF THUMB FROM FANCHER: Flaps should be full span, or nearly so, and their chord should range from 15 to 20% of the wing chord, depending on aircraft weight. In addition, their hingeline should be straight. Since a stunter flies in a constant left skid, a straight hingeline assures that the airflow across the airfoil is as consistent as possible for the entire span.

The final design objective is UNIFORMITY OF TURN (F). The prime design factor is Decalage (F-1). Decalage is a fancy term for alignment of the wing and tail. To be blunt, there should be no decalage. The Centrelines of the wing and tail, and for that matter the thrustline, must be parallel. Any misalignment of any of these in either design or construction will result in a plane which turns differently inside versus outside.

DON'T DO IT.